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9/9/2018

9:00 AM - 18:00 PM
Marta Foyer
 

D.I.C.E. Summit Registration

 
 
12:00 PM - 16:00 PM
 

Tour of Saint Honorat

 
 
19:00 PM - 22:00 PM
Solarium Terrace
 

Opening Night Party





 

9/10/2018

8:00 AM - 17:30 PM
Marta Foyer
 

D.I.C.E. Summit Registration

 
 
8:30 AM - 9:45 AM
Dinard Terrace
 

Breakfast

 
 
10:00 AM - 10:15 AM
Marta
 

Welcome Remarks

Meggan Scavio

President
Academy of Interactive Arts & Sciences

 
 
10:15 AM - 11:00 AM
Marta
 

Morning Conference Opening Keynote

Siobhan Reddy
Studio Director, Media Molecule

In this production and leadership focussed talk, Media Molecule Studio Director Siobhan Reddy reflects on her key learnings from two decades spend in game production. From Burnout to Dreams, her wide range of experience in both huge franchises and new IP give her a unique perspective on creating not just commercially and critically successful games, but cultivating a studio where amazing creators can thrive.

 
 
11:00 AM - 11:20 AM
Marta
 

The Importance of Respecting Your Players

Swen Vincke
CEO, Larian Studios

It took Larian Studios almost 20 years to find its audience. During that period we enjoyed some popularity but there was always something that prevented our games from truly breaking through. It's only when we realized we were making games for players and not shelves that success came knocking at our door. This talk will focus on the importance of treating players with respect, how to translate that into process and how it leads to more motivated teams and better game design using examples from Larian’s history.

 
 
11:20 AM - 11:40 AM
Marta
 

A Journey Through Video Game Cutscenes Production

David Hubert
Animation and Cinematic Director, Eidos-Montréal

Story-driven games rely quite heavily on cinematics to help support the narrative, and Shadow of the Tomb Raider is no exception to this rule. In this talk, David Hubert, Animation and Cinematics Director at Eidos-Montréal, will give you insight into the steps his team has taken to create cutting-edge, immersive and emotional cinematics, as well as how they strived to push the envelope throughout the production process. David will discuss how cinematics are redefining AAA story-driven games and how they will continue to shape the medium.

 
 
11:40 AM - 12:00 PM
Marta Foyer
 

Networking Break

Sponsored by Sony Playstation

 
 
12:00 PM - 12:20 PM
Marta
 

Digging for Fire: Virtual Reality 2018

Adam Orth
Chief Creative Officer, Gaming Corps

Despite hyper-innovative technological advancements, massive investment and groundbreaking experiences, virtual reality as a gaming platform has yet to truly capture the excitement of the masses, deliver on its promise or meet its potential. And this is exactly as it should be. Through the lens of the experiences he’s been a part of creating, Adam Orth will examine VR’s current (and healthy) embryonic state, why VR technology remains a critically important and vital creative canvas for the future of interactive entertainment and why he will never stop creating for the medium.

 
 
12:20 PM - 13:00 PM
Marta
 

The Good, the Bad and the Ugly in the World of Cryptocurrency

Alex Amsel
Head of Blockchain Strategy
FIG
Thomas Bidaux
CEO
ICO Partners
Manon Burgel
CEO
B2Expand

 

Alex Amsel and Thomas Bidaux take to the D.I.C.E. Cannes stage to debate “the good, the bad and the ugly” around the mysterious and often volatile digital currency market. Amsel and Bidaux have followed digital currency for years, developing strong, incisive opinions on the space. Amsel has had experience in the Blockchain world while Bidaux is no stranger to digital currencies and virtual items with many years as an expert on MMO games, working closely with publishers and studios. Join them and their moderator Manon Burgel, CEO of B2Expand, as they navigate market complexities, dispel misconceptions, and provide insights into one of the hottest topics in gaming.

 
 
13:00 PM - 14:00 PM
Beach Restaurant
 

Lunch

Sponsored by XSOLLA

 
 
14:15 PM - 15:15 PM
Marta
 

Roundtable Session 1

Alex Amsel
Fig
Understanding the value of blockchains in gaming

Claire Baert
Citizen Sciences Games
Video games to tackle 21st century greatest challenges

Mike Bithell
Bithell Games
Checking in on Cheap Games, Bundles and Deep Discounts in 2018

Manon Burgel
B2Expand
Monetizing Games with Blockchain

Bernd Diemer
DICE Studios (EA Digital Illusions CE AB)
Creative process Roundtable:
A conversation about ideas, creative process and direction

Kate Edwards
Geogrify
Conquering New Worlds - Strategies for Achieving Market Relevance



David Helgason
Unity Technologies
Anything Unity





Adam Orth
Gaming Corps
Keep Yourself Alive: Surviving Early VR



Patric Palm
Favro
Studio Organisation:
Leadership and Tools in an Era of VR/AR and Games-as-a-Service


Bill Roper
Improbable
Promoting a Culture of Creativity




Sibel Sunar
fortyseven communications
Communications for the Rest of Us



Attila Szantner
Massively Multiplayer Online Science
Videogames: Our Hope for the Future

Kelly Wallick
Indie Megabooth and Independent Games Festival (IGF)
Curating for the Future -
How Discoverability and Audience Diversification Shapes our Industry

     
 
 
15:15 PM - 15:30 PM
 

Networking Break

Sponsored by Sony Playstation

 
 
15:30 PM - 16:30 PM
Marta
 

Roundtable Session 2

Alex Amsel
Fig
Understanding the value of blockchains in gaming

Claire Baert
Citizen Sciences Games
Video games to tackle 21st century greatest challenges

Mike Bithell
Bithell Games
Checking in on Cheap Games, Bundles and Deep Discounts in 2018

Manon Burgel
B2Expand
Monetizing Games with Blockchain

Bernd Diemer
DICE Studios (EA Digital Illusions CE AB)
Creative process Roundtable:
A conversation about ideas, creative process and direction

Kate Edwards
Geogrify
Conquering New Worlds - Strategies for Achieving Market Relevance



David Helgason
Unity Technologies
Anything Unity





Adam Orth
Gaming Corps
Keep Yourself Alive: Surviving Early VR



Patric Palm
Favro
Studio Organisation:
Leadership and Tools in an Era of VR/AR and Games-as-a-Service


Bill Roper
Improbable
Promoting a Culture of Creativity




Sibel Sunar
fortyseven communications
Communications for the Rest of Us



Attila Szantner
Massively Multiplayer Online Science
Videogames: Our Hope for the Future

Kelly Wallick
Indie Megabooth and Independent Games Festival (IGF)
Curating for the Future -
How Discoverability and Audience Diversification Shapes our Industry

     
 
 
17:00 PM - 19:00 PM
Marta Terrace
 

Welcome Drinks





 

9/11/2018

8:00 AM - 17:30 PM
Marta Foyer
 

D.I.C.E. Summit Registration

 
 
8:30 AM - 9:45 AM
Dinard Terrace
 

Breakfast

 
 
10:15 AM - 10:30 AM
Marta
 

Morning Remarks

Meggan Scavio
President, Academy of Interactive Arts & Sciences

 
 
10:30 AM - 10:50 AM
Marta
 

A Rare Voyage of Adventure

Craig Duncan
Studio Head, Rare

Rare undertook a voyage of adventure to create a bold New IP and a game that would inspire friendships and players creating stories together: Sea of Thieves - It was our most ambitious voyage yet where our crew experienced a number of firsts and we continue to learn every day.

 
 
10:50 AM - 11:10 AM
Marta
 

How Collaboration Between Corporations and Start-ups Foster Creativity and Innovation?

Catherine Seys
Startup Program Director
Ubisoft’s Strategic Innovation Lab

Ubisoft has become a world leader in video games by capitalizing on creative and technological breakthroughs to create original worlds and immersive gaming experiences. Ubisoft joined Station F, the world's biggest start-up campus, to make its expertise available to start-ups in a spirit of cooperation and mutual enrichment. By leading the Gaming and Entertainment vertical/program, Ubisoft encourages entrepreneurs to explore new topics such as blockchain and mixed realities and give them the tools to express their vision of tomorrow's entertainment and push the boundaries of creativity and innovation. Hear from Catherine Seys on the different approaches to foster relationships between corporations and start-ups.

 
 
11:10 AM - 11:30 AM
Marta
 

Computer 2.0

Dr. Dave Ranyard
CEO, Dream Virtual Reality

We are all very well adjusted to our computer interfaces. Keyboard and mouse, game pad, touch screen. All these give us a method of interacting in 2d or pseudo 3D environment. Immersive interfaces are substantially different. Fundamentally, we are interacting in a full 3D environment. And we can do this in a number of ways. With our hands, with our eyes and head position and even with our voice. This gives us a whole new paradigm of interaction and paved the way for how we will Interact with computers and each other in the future. By looking at some of dream reality’s recent projects thus talk will examine New interfaces for immersive entertainment.

 
 
11:30 AM - 11:50 AM
Marta
 

Networking Break

Sponsored by Sony Playstation

 
 
11:50 AM - 12:10 PM
Marta
 

Developing a UX Mindset

Celia Hodent
Game UX Consultant

Making games is hard. Although there is no known recipe for crafting successful video games, developers can use ingredients and methodologies from user experience (UX) to increase the likeliness of their game to be fun and engaging. Hodent will be speaking on “Developing a UX Mindset” where she will share best practices to develop a UX strategy for your project or studio.

 
 
12:10 PM - 12:50 PM
Marta
 

A Fireside Chat with Tencent

Jurgen Post
President, International Partnerships (Europe)
Tencent
Min Kim
Bonfire Studios

 

Join Min Kim in his conversation with Jurgen Post, President of International Partnerships (Europe) at Tencent as they discuss the different ways to work with this global game company. Post will provide insight into various initiatives and opportunities to forge a lasting, beneficial partnership with Tencent.

 
 
12:50 PM - 14:00 PM
Beach Restaurant
 

Lunch

Sponsored by XSOLLA

 
 
14:15 PM - 15:15 PM
Marta
 

Roundtable Session 1

Thomas Bidaux
Ico Partners
What are the opportunities for the blockchain technology in the video games industry?

Nick Button-Brown
Near Future Society
How Games can teach Social responsibility and critical thinking

Chris Charla
Microsoft
Maximizing Sales and Discovery on Digital Platforms

Celia Hodent
Developing a UX Mindset


Robin Hunicke
Funomena
Creative Development for VR, AR & Emerging Experimental Platforms

Hendrik Lesser
EGDF
Loot Boxes Under Fire: What’s Next if Europe Pulls the Plug on Purchasable Boxes?

Ollie Lewis
Near Future Society
What games can learn from Science?

Vlad Panchenko
Dmarket
New Monetization Opportunities in the Blockchain Era

Catherine Seys
Ubisoft’s Strategic Innovation Lab
How Collaboration Between Corporations and Start-ups Foster Creativity and Innovation?

     
 
 
15:15 PM - 15:30 PM
Marta Foyer
 

Networking Break

Sponsored by Sony

 
 
15:30 PM - 16:30 PM
Marta
 

Roundtable Session 2

Thomas Bidaux
Ico Partners
What are the opportunities for the blockchain technology in the video games industry?

Nick Button-Brown
Near Future Society
How Games can teach Social responsibility and critical thinking

Chris Charla
Microsoft
Maximizing Sales and Discovery on Digital Platforms

Celia Hodent
Developing a UX Mindset


Robin Hunicke
Funomena
Creative Development for VR, AR & Emerging Experimental Platforms

Hendrik Lesser
EGDF
Loot Boxes Under Fire: What’s Next if Europe Pulls the Plug on Purchasable Boxes?

Ollie Lewis
Near Future Society
What games can learn from Science?

Vlad Panchenko
Dmarket
New Monetization Opportunities in the Blockchain Era

Catherine Seys
Ubisoft’s Strategic Innovation Lab
How Collaboration Between Corporations and Start-ups Foster Creativity and Innovation?

     
 
 
17:00 PM - 19:00 PM
Marta Galerie
 

Closing Night Party