9/9/2018 |
9:00 AM - 18:00 PM Marta Foyer |
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D.I.C.E. Summit Registration
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12:00 PM - 16:00 PM
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Tour of Saint Honorat
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19:00 PM - 22:00 PM Solarium Terrace |
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Opening Night Party
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9/10/2018 |
8:00 AM - 17:30 PM Marta Foyer |
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D.I.C.E. Summit Registration
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8:30 AM - 9:45 AM Dinard Terrace |
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Breakfast
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10:00 AM - 10:15 AM Marta |
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Welcome Remarks
Meggan Scavio
President Academy of Interactive Arts & Sciences |
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10:15 AM - 11:00 AM Marta |
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Morning Conference Opening Keynote
Siobhan Reddy Studio Director, Media Molecule
In this production and leadership focussed talk, Media Molecule Studio Director Siobhan Reddy reflects on her key learnings from two decades spend in game production. From Burnout to Dreams, her wide range of experience in both huge franchises and new IP give her a unique perspective on creating not just commercially and critically successful games, but cultivating a studio where amazing creators can thrive. |
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11:00 AM - 11:20 AM Marta |
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The Importance of Respecting Your Players
Swen Vincke CEO, Larian Studios
It took Larian Studios almost 20 years to find its audience. During that period we enjoyed some popularity but there was always something that prevented our games from truly breaking through. It's only when we realized we were making games for players and not shelves that success came knocking at our door. This talk will focus on the importance of treating players with respect, how to translate that into process and how it leads to more motivated teams and better game design using examples from Larian’s history. |
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11:20 AM - 11:40 AM Marta |
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A Journey Through Video Game Cutscenes Production
David Hubert Animation and Cinematic Director, Eidos-Montréal
Story-driven games rely quite heavily on cinematics to help support the narrative, and Shadow of the Tomb Raider is no exception to this rule. In this talk, David Hubert, Animation and Cinematics Director at Eidos-Montréal, will give you insight into the steps his team has taken to create cutting-edge, immersive and emotional cinematics, as well as how they strived to push the envelope throughout the production process. David will discuss how cinematics are redefining AAA story-driven games and how they will continue to shape the medium. |
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11:40 AM - 12:00 PM Marta Foyer |
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Networking Break
Sponsored by Sony Playstation |
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12:00 PM - 12:20 PM Marta |
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Digging for Fire: Virtual Reality 2018
Adam Orth Chief Creative Officer, Gaming Corps
Despite hyper-innovative technological advancements, massive investment and groundbreaking experiences, virtual reality as a gaming platform has yet to truly capture the excitement of the masses, deliver on its promise or meet its potential. And this is exactly as it should be. Through the lens of the experiences he’s been a part of creating, Adam Orth will examine VR’s current (and healthy) embryonic state, why VR technology remains a critically important and vital creative canvas for the future of interactive entertainment and why he will never stop creating for the medium. |
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12:20 PM - 13:00 PM Marta |
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The Good, the Bad and the Ugly in the World of Cryptocurrency
Alex Amsel Head of Blockchain Strategy FIG |
Thomas Bidaux CEO ICO Partners |
Manon Burgel CEO B2Expand |
Alex Amsel and Thomas Bidaux take to the D.I.C.E. Cannes stage to debate “the good, the bad and the ugly” around the mysterious and often volatile digital currency market. Amsel and Bidaux have followed digital currency for years, developing strong, incisive opinions on the space. Amsel has had experience in the Blockchain world while Bidaux is no stranger to digital currencies and virtual items with many years as an expert on MMO games, working closely with publishers and studios. Join them and their moderator Manon Burgel, CEO of B2Expand, as they navigate market complexities, dispel misconceptions, and provide insights into one of the hottest topics in gaming. |
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13:00 PM - 14:00 PM Beach Restaurant |
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Lunch
Sponsored by XSOLLA |
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14:15 PM - 15:15 PM Marta |
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Roundtable Session 1
Alex Amsel Fig Understanding the value of blockchains in gaming
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Claire Baert Citizen Sciences Games Video games to tackle 21st century greatest challenges
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Mike Bithell Bithell Games Checking in on Cheap Games, Bundles and Deep Discounts in 2018
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Manon Burgel B2Expand Monetizing Games with Blockchain
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Bernd Diemer DICE Studios (EA Digital Illusions CE AB) Creative process Roundtable: A conversation about ideas, creative process and direction
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Kate Edwards Geogrify Conquering New Worlds - Strategies for Achieving Market Relevance
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David Helgason Unity Technologies Anything Unity
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Adam Orth Gaming Corps Keep Yourself Alive: Surviving Early VR
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Patric Palm Favro Studio Organisation: Leadership and Tools in an Era of VR/AR and Games-as-a-Service
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Bill Roper Improbable Promoting a Culture of Creativity
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Sibel Sunar fortyseven communications Communications for the Rest of Us
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Attila Szantner Massively Multiplayer Online Science Videogames: Our Hope for the Future
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Kelly Wallick Indie Megabooth and Independent Games Festival (IGF) Curating for the Future - How Discoverability and Audience Diversification Shapes our Industry
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15:15 PM - 15:30 PM
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Networking Break
Sponsored by Sony Playstation |
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15:30 PM - 16:30 PM Marta |
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Roundtable Session 2
Alex Amsel Fig Understanding the value of blockchains in gaming
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Claire Baert Citizen Sciences Games Video games to tackle 21st century greatest challenges
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Mike Bithell Bithell Games Checking in on Cheap Games, Bundles and Deep Discounts in 2018
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Manon Burgel B2Expand Monetizing Games with Blockchain
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Bernd Diemer DICE Studios (EA Digital Illusions CE AB) Creative process Roundtable: A conversation about ideas, creative process and direction
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Kate Edwards Geogrify Conquering New Worlds - Strategies for Achieving Market Relevance
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David Helgason Unity Technologies Anything Unity
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Adam Orth Gaming Corps Keep Yourself Alive: Surviving Early VR
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Patric Palm Favro Studio Organisation: Leadership and Tools in an Era of VR/AR and Games-as-a-Service
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Bill Roper Improbable Promoting a Culture of Creativity
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Sibel Sunar fortyseven communications Communications for the Rest of Us
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Attila Szantner Massively Multiplayer Online Science Videogames: Our Hope for the Future
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Kelly Wallick Indie Megabooth and Independent Games Festival (IGF) Curating for the Future - How Discoverability and Audience Diversification Shapes our Industry
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17:00 PM - 19:00 PM Marta Terrace |
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Welcome Drinks
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9/11/2018 |
8:00 AM - 17:30 PM Marta Foyer |
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D.I.C.E. Summit Registration
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8:30 AM - 9:45 AM Dinard Terrace |
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Breakfast
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10:15 AM - 10:30 AM Marta |
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Morning Remarks
Meggan Scavio President, Academy of Interactive Arts & Sciences |
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10:30 AM - 10:50 AM Marta |
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A Rare Voyage of Adventure
Craig Duncan Studio Head, Rare
Rare undertook a voyage of adventure to create a bold New IP and a game that would inspire friendships and players creating stories together: Sea of Thieves - It was our most ambitious voyage yet where our crew experienced a number of firsts and we continue to learn every day. |
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10:50 AM - 11:10 AM Marta |
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How Collaboration Between Corporations and Start-ups Foster Creativity and Innovation?
Catherine Seys Startup Program Director Ubisoft’s Strategic Innovation Lab
Ubisoft has become a world leader in video games by capitalizing on creative and technological breakthroughs to create original worlds and immersive gaming experiences. Ubisoft joined Station F, the world's biggest start-up campus, to make its expertise available to start-ups in a spirit of cooperation and mutual enrichment. By leading the Gaming and Entertainment vertical/program, Ubisoft encourages entrepreneurs to explore new topics such as blockchain and mixed realities and give them the tools to express their vision of tomorrow's entertainment and push the boundaries of creativity and innovation. Hear from Catherine Seys on the different approaches to foster relationships between corporations and start-ups. |
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11:10 AM - 11:30 AM Marta |
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Computer 2.0
Dr. Dave Ranyard CEO, Dream Virtual Reality
We are all very well adjusted to our computer interfaces. Keyboard and mouse, game pad, touch screen. All these give us a method of interacting in 2d or pseudo 3D environment. Immersive interfaces are substantially different. Fundamentally, we are interacting in a full 3D environment. And we can do this in a number of ways. With our hands, with our eyes and head position and even with our voice. This gives us a whole new paradigm of interaction and paved the way for how we will Interact with computers and each other in the future. By looking at some of dream reality’s recent projects thus talk will examine New interfaces for immersive entertainment. |
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11:30 AM - 11:50 AM Marta |
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Networking Break
Sponsored by Sony Playstation |
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11:50 AM - 12:10 PM Marta |
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Developing a UX Mindset
Celia Hodent Game UX Consultant
Making games is hard. Although there is no known recipe for crafting successful video games, developers can use ingredients and methodologies from user experience (UX) to increase the likeliness of their game to be fun and engaging. Hodent will be speaking on “Developing a UX Mindset” where she will share best practices to develop a UX strategy for your project or studio. |
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12:10 PM - 12:50 PM Marta |
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A Fireside Chat with Tencent
Jurgen Post President, International Partnerships (Europe) Tencent |
Min Kim Bonfire Studios |
Join Min Kim in his conversation with Jurgen Post, President of International Partnerships (Europe) at Tencent as they discuss the different ways to work with this global game company. Post will provide insight into various initiatives and opportunities to forge a lasting, beneficial partnership with Tencent. |
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12:50 PM - 14:00 PM Beach Restaurant |
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Lunch
Sponsored by XSOLLA |
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14:15 PM - 15:15 PM Marta |
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Roundtable Session 1
Thomas Bidaux Ico Partners What are the opportunities for the blockchain technology in the video games industry?
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Nick Button-Brown Near Future Society How Games can teach Social responsibility and critical thinking
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Chris Charla Microsoft Maximizing Sales and Discovery on Digital Platforms
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Celia Hodent Developing a UX Mindset
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Robin Hunicke Funomena Creative Development for VR, AR & Emerging Experimental Platforms
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Hendrik Lesser EGDF Loot Boxes Under Fire: What’s Next if Europe Pulls the Plug on Purchasable Boxes?
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Ollie Lewis Near Future Society What games can learn from Science?
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Vlad Panchenko Dmarket New Monetization Opportunities in the Blockchain Era
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Catherine Seys Ubisoft’s Strategic Innovation Lab How Collaboration Between Corporations and Start-ups Foster Creativity and Innovation?
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15:15 PM - 15:30 PM Marta Foyer |
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Networking Break
Sponsored by Sony |
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15:30 PM - 16:30 PM Marta |
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Roundtable Session 2
Thomas Bidaux Ico Partners What are the opportunities for the blockchain technology in the video games industry?
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Nick Button-Brown Near Future Society How Games can teach Social responsibility and critical thinking
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Chris Charla Microsoft Maximizing Sales and Discovery on Digital Platforms
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Celia Hodent Developing a UX Mindset
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Robin Hunicke Funomena Creative Development for VR, AR & Emerging Experimental Platforms
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Hendrik Lesser EGDF Loot Boxes Under Fire: What’s Next if Europe Pulls the Plug on Purchasable Boxes?
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Ollie Lewis Near Future Society What games can learn from Science?
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Vlad Panchenko Dmarket New Monetization Opportunities in the Blockchain Era
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Catherine Seys Ubisoft’s Strategic Innovation Lab How Collaboration Between Corporations and Start-ups Foster Creativity and Innovation?
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17:00 PM - 19:00 PM Marta Galerie |
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Closing Night Party
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