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D.I.C.E. Dubrovnik features focused roundtable, break-out sessions to facilitate networking opportunities that will enrich the attendee experience. Year over year the roundtables are often described as a favorite amongst attendees because of the interesting conversations and the access it provides.
Roundtable break-out sessions are intimate, moderated group discourses where attendees can discuss amongst peers a variety of topics important to the interactive entertainment industry. The roundtables will take place in a room with multiple roundtables occurring simultaneously, seating 10 per table including the table leader. The objective is to trade ideas/thoughts with other engaged individuals with similar interests and questions.
If you would like to submit a roundtable topic for consideration by the Programming Committee, please email Debby Chen at email@example.com.
Your video games studio might be a waste of space
How studios of any size can thrive using distributed Development, the upsides and downsides of running a remote Studio in 2019. Covering the benefits of remote teams, insights into 5 years of Roll7's experience of the cloud and best practice across a number of studio functions. .
Iron Galaxy Studios, CEO
Platform Overload: Which Ones to Choose
With so many established platforms and storefronts across PC, mobile, console, and streaming, it can be very overwhelming for developers and publishers to choose which platforms to launch on, in what regions, and how close together. Many of the stores want to trade funds or marketing support for some sort of exclusivity – let’s discuss when it’s a good idea, when it’s a bad idea, or when it’s too soon to make a call.
Media Molecule, Communications Manager
Fostering Diverse Studios
It’s easy to speak about the need to create and foster diverse work spaces, but what actions can we take today to improve diversity and opportunity in our companies? Media Molecule’s Abbie Heppe guides this discussion on how to build and maintain a diverse studio and shares her insight on how Media Molecule has found success with revised hiring practices and policies.
Riot Games, Head of Riot Labs
How can/does the industry balance ethical pricing and monetization design with business needs?
We've all seen the current scandals in the media concerning loot boxes and monetization designs within some high profile games, players are ~rightly~ voicing their concerns over content being gated behind pay walls and governments are worried about unregulated gambling. Are developers concerned about doing free-to-play or pay-to-win models in the current climate? Do players want more traditional box products so they can pay a flat fee and not worry about being pressured into spending more money within the game?
"The roundtables at D.I.C.E. 2016 let me connect with a bunch of great people, some of whom I met for the first time along with colleagues I have known for many years. The format let us talk and move the conversation into areas that mattered to us, and really helped me get some insights into how my peers are thinking about issues affecting our industry right now."
- Feargus Urquhart, Obsidian Entertainment CEO
"D.I.C.E. roundtables are a great way connect at a much deeper, more engaged level…you get to the meat of a topic quickly. I find comparing notes and real world experiences among 8-10 industry peers leads to helpful, actionable takeaways."
- Laura Naviaux, Daybreak Games Chief Publishing Officer
“The D.I.C.E. roundtable sessions have proven incredibly valuable and are now a cherished portion of the Summit where I look forward to participating. It’s such an extremely rare opportunity to have point blank discussions with luminaries who are all seeking greater answers, yet are already at the top of their game. Priceless.
- Lorne Lanning, Oddworld Inhabitants CEO
“I heard great things about the roundtables at D.I.C.E. Europe and was curious to see how the event would scale at the Summit in Las Vegas. The sessions exceeded my expectations. They were engaging, informative, and fun. It gave me an opportunity to discuss topical issues with peers who could offer a fresh perspective.”
- Kyle Kennedy, Six Foot Executive Director of Publishing
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