9/23/2014 |
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8:30 AM - 10:30 PM Royal Garden Hotel lobby |
D.I.C.E. Summit Registration |
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4:00 PM - 10:00 PM Royal Garden Hotel lobby |
D.I.C.E. Summit Registration |
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11:00 AM - 5:00 PM Team Sport Indoor Karting |
Go-Karting TournamentSponsored by Nexon |
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5:30 PM - 7:00 PM Palace Foyer, Lower Level |
D.I.C.E. Happy Hour |
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7:00 PM - 7:15 PM |
Opening RemarksMartin Rae |
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7:15 PM - 8:00 PM |
Conference Opening KeynoteFinding Inspiration from Within:
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8:00 PM - 11:00 PM |
D.I.C.E. Opening Night PartySponsored by WargamingAltitude 360 |
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9/24/2014 |
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8:30 AM - 7:00 PM St. James Foyer (lower-level) |
D.I.C.E. Summit Registration |
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8:30 AM - 9:45 AM |
Breakfast |
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10:00 AM - 10:15 AM |
Welcome RemarksMartin Rae |
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10:15 AM - 10:45 AM |
Wednesday Morning KeynoteKitchen Meets WorldMin Kim The proliferation of online audiences and services throughout the world has created a global opportunity for game developers. Online games have entered the mainstream and their communities are massive. However, global success will demand a new perspective on product, service, and customer experience. Min draws parallels to the restaurant business to examine the challenges of serving a global audience. |
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10:45 AM - 11:05 AM |
Speaker 3Designing Living FictionJohn Hanke Flint Dille John Hanke and writer Flint Dille will focus more deeply on the storytelling aspect and reveal more about how the Ingress platform has enabled and Niantic has designed a new way to approach narrative and developing a living story/universe. The storytellers will show the complex and ongoing writing that surrounds the players through comic books, videos, and other information being delivered by the game and web. They will demonstrate how the players take a part in forming the reality and pushing the story forward, through special in-universe media like Ingress Report that uses real player events to report on the in-game story, or YouTube programming like Ingress Obsessed that intersects with the game, and even ways real world brands can become a part of real world gaming. In a sector where deep storytelling is considered cut scenes, rendering capability and dialogue trees, Niantic will offer a fresh perspective on narrative. A local player event in London will be designed to demonstrate how players interact with the storyline and change it, by playing in the real world and how the news gets fed back to the larger game community. |
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11:05 AM - 11:25 AM |
Speaker 4When Localization Becomes Cultural - Reaching Global Audiences Effectively In a Gaming World Without BordersAndrew Sheppard When you say localization - everyone's first thought is TRANSLATION! But in this era of global game distribution, developers and marketers have to do more than just translate a game in order for it to succeed. In this presentation, Sheppard will dive deep on "hyperlocalization", the associated operational and technical challenges it presents, and the very real business opportunity before us. |
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11:25 AM - 11:50 AM |
Networking Break |
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11:50 AM - 12:10 PM |
Speaker 5Trust and Ballz: Walking the Creative TightropeTed Price Ted Price’s talk will illustrate - through some of his mistakes - what he believes to be a few key elements of creative leadership in the games industry. Ted will share the process he have gone through to give other creative leaders ideas on how to keep teams motivated and empowered under the stress of production and having to come up with new ideas and solutions every day. |
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12:10 PM - 12:30 PM |
Speaker 6Virtual Reality: A New World to ExploreDave Ranyard Earlier this year, Sony unveiled Project Morpheus, a prototype virtual reality (VR) system, to much excitement and critical acclaim. Ranyard runs Sony’s London Studio, recently gaining significant praise for developing ground breaking experiences for Project Morpheus (The Deep & VR Luge). In this talk, Ranyard will discuss the excitement, challenges and opportunities in today’s world of VR. |
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12:30 PM - 12:50 PM |
Speaker 7Mind the Gap - Igniting People’s Sense of WonderJonathan Morin Working on Watch Dogs made Jonathan realize that no matter how big the game is, or how many people are involved, or in how many countries, often the biggest borders you’ll face are hidden in an inevitable“gap” between two minds. “Mind the Gap” is a session that explores the importance of listening to others and challenging your own creativity. In this session, Jonathan will look at how these perception gaps impacted every aspect of his reality: interactions with executives, with the team, with marketing, with the press, and ultimately with how players play. In the end, he feels the hardest borders to cross are the ones we create in our own minds. |
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12:50 PM - 1:45 PM Buckingham Suite |
Lunch |
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1:45 PM - 2:30 PM Palace Foyer |
Speaker Networking Power Hour |
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2:30 PM - 2:50PM |
Speaker 8Bridging West to East, Managing the ComplexitiesKent Wakeford The growth of the Asian mobile device and mobile game markets is so compelling that Western developers should be making moves into those markets, if they aren’t already. In 2013, Asia had 820 million mobile devices and in the next four years, that is expected to grow to more than 1.9 billion devices. In 2013, Asia’s $7 billion mobile market was twice as big as North America’s mobile game market, and it is expected to grow to $12 billion. The challenge for Western game companies is that Asia is a complex market. Android rules in places like China, but the market is fragmented across many different app stores. In addition, there are many different payment methods. Kabam COO Kent Wakeford will discuss Kabam’s strategic moves and plans to tackle the various challenges that come with breaking into the Asian gaming market. |
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2:50 PM - 3:10 PM |
Speaker 9The Death of DevolverGraeme Struthers and Andrew Parsons Graeme and Andrew will focus on The Death of Devolver, which focuses on what the fans mean to them. In this discussion they will ruminate on what could happen when Devolver starts thinking about the people who allow us to exist (the fans) as customers. |
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3:10 PM - 3:30 PM |
Speaker 10Hearthstone: Building a Game for EveryoneJason Chayes Jason Chayes will speak on how Blizzard is bringing its core values to the evolving game landscape. |
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3:30 PM - 3:55 PM |
Networking Break |
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3:55 PM - 4:15 PM |
Speaker 11Opening the Doors of DevelopmentTameem Antoniades Traditionally developers and development processes have been hidden behind a wall of marketing and PR constraints. Rare glimpses of the people behind projects are saved for stage demos at industry events, press studio tours or retrospective ‘making of’ videos. However, as the role of community building becomes ever more important in gaining commercial traction, is now the time for developers to finally lift the curtain on game development? Perhaps by offering the community a seat in their studio, from where they can immerse themselves in the people and processes behind the game, not just the game itself, developers can build loyal and highly valuable followings. Will the sharing of videos, art, processes, documentation and technology throughout development ultimately replace traditional information drip feeding, PR embargos and tightly controlled messaging? |
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4:15 PM - 4:35 PM |
Speaker 12Games Without GamersKen Wong Ken will discuss how core gamers have supported the games industry and pushed it into new territory for decades, but fresh opportunities and challenges await if designers try to attract new audiences. In creating Monument Valley ustwo sought to create a meaningful, rich experience for audiences beyond the ‘gamer’ by replacing tropes and overused patterns with a focus on user experience. |
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4:35 PM - 4:55 PM |
Speaker 13Designing Beyond Historical Constraints
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5:30 PM - 10:00 PM |
Speaker Networking/ D.I.C.E. Closing Night ReceptionAubaine Restaurant |