
Chris is the GM of the Portfolio and Programs team at Xbox, which includes the ID@Xbox, Creative Partnerships, and ID@Azure programs.
Crucial Elements of AA
As dev costs rise and player tastes change, AA games may be becoming the new AAA – quicker to market, with everything players need to have a great experience. But how do we as developers and studios ensure that the games we’re making leave the important parts in? What’s the core of what you need to include to delight players, and where can you save by not building things that players simply aren’t interested in. A useful follow-on from Kevin Johnson’s talk, this RT will focus on the practical “sausage making” of creating successful AA / III games that delight players. We’ll discuss best practices, successes and failures in this session that focuses on making great games without filler.