
Tim Willits is the Chief Creative Officer at Saber Interactive, one of the world’s largest independent game developers. With over two decades of experience, Tim has helped shape some of the most iconic franchises in the industry, including DOOM, Quake, and Wolfenstein. Today, he leads creative strategy across a global portfolio of games, working with beloved IPs and pioneering new experiences including the critically acclaimed hit Warhammer 40K: Space Marine 2. Tim is a passionate advocate for gameplay-first design and mentoring the next generation of developers
Respect the Lore, Find the Fun: Building Great Games with Beloved IPs
Working with established IPs offers a major advantage: a built-in audience, brand recognition, and lower marketing costs that allow more budget to make the actual game better. But delivering a great licensed game requires more than just fan service; it demands respectful innovation.
In this session, Tim Willits, CCO of Saber, will share how Saber became the most prolific developer of licensed games in the world by building the right partnerships and focusing on what makes the games fun.