Your videogames studio might be a waste of space
How studios of any size can thrive using distributed Development, the upsides and downsides of running a remote Studio in 2019. Covering the benefits of remote teams, insights into 5 years of Roll7's experience of the cloud and best practice across a number of studio functions.
Simon Bennett is a BAFTA and multi-award winning serial entrepreneur with over 20 years experience in founding, growing and selling businesses in the Creative Sectors.
RollingSound (2003-2011), a unique remote Multimedia Training Company working with 'At Risk' Young People grew to over 100 staff and was sold to a National Education Provider.
Backwater (2005-2012) made its name as a film production agency, working on B2B and Music Video projects, the team worked with household names from the Music Industry and major UK brands and was sold in a management buy-out.
A Director of Roll7, Simon spearheaded the video game studio's incubation at RollingSound and has managed through two five year business plans at the studio with fellow directors Thomas Hegarty and John Ribbins. In 2018 Roll7 celebrates 10 years at the forefront of Creativity and Quality in video games by releasing it's 5th original IP and most ambitious title to date; Laser League (EDGE 9/10, ESSENTIAL Eurogamer, 2 Golden Joystick Nominations).