D.I.C.E. is renowned for jump-starting the key industry conversations that resonate throughout the year, and exploring the trends, which directly impact the industry. Speakers are luminaries who enlighten, inspire and challenge the attendees from the video game world as well as other industries that lead in creativity and commerce.

D.I.C.E. Theme: Made Better

This year’s D.I.C.E. Summit theme kicking off in Portugal and extending to the D.I.C.E. Summit, Las Vegas will explore the idea, Made Better.  Speakers this year will examine the full spectrum of what drives the creative development process within the interactive entertainment community.  What are the measures of success, and how do we design towards them?  How do we evolve and balance innovation risk?  How do we inspire individuals and teams to drive change?  D.I.C.E. Europe speakers will share personal insights and experiences on how they foster creativity and prosperity within the video game industry today and beyond.

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Mike Bithell
Mike Bithell
CEO and Founder
Bithell Games
Brendan Greene
Brendan Greene
Creator Director
PlayerUnknown’s Battlegrounds
Mary DeMarle
Mary DeMarle
Executive Narrative Director
Hermen Hulst
Hermen Hulst
Managing Director and Co-Founder
Guerrilla Games
Sigurlina Ingvarsdottir
Sigurlina Ingvarsdottir
FIFA Senior Producer
Electronic Arts
Eugene Jarvis
Eugene Jarvis
Co-Founder and President
Raw Thrills
Min Kim
Min Kim
Bonfire Studios
Harry Krueger
Harry Krueger
Game Director
Ilari Kuittinen
Ilari Kuittinen
Hendrik Lesser
Hendrik Lesser
Chairman, European Games Developer Federation
CEO and Founder of Remote Control Productions
Raul Rubio Munarriz
Raul Rubio Munarriz
CEO and Creative Director
Tequila Works
Bill Roper
Bill Roper
Chief Creative Officer
Lidwine Sauer
Lidwine Sauer
Director of Insights and Trends
Ubisoft's Strategic Innovation Lab