9/10/2017

9:00 - 18:00
Sala 1 Foyer
 

D.I.C.E. Summit Registration

 
 
12:00 - 16:00
 

Tour of Sintra

 
 
17:00 - 18:30
Oasis Terrace
 

Cocktail Reception

 
 
19:00 - 22:00
Azimut Restaurant
 

Opening Night Party

sponsored by Sony Interactive Entertainment Europe





 

9/11/2017

8:00 - 17:30
Sala 1 Foyer
 

D.I.C.E. Summit Registration

 
 
8:30 - 9:15
Gourmet Restaurant
 

Hot Breakfast

 
 
10:00 - 10:15
Sala 1
 

Welcome Remarks

Meggan Scavio

President
Academy of Interactive Arts & Sciences

 
 
10:15 - 11:00
Sala 1
 

Morning Conference Opening Keynote

Hermen Hulst

Managing Director and Co-Founder
Guerrilla Games

Guerrilla Journey from Killzone to Horizon

The company is known for the critically acclaimed first-person shooter series Killzone. In 2017, the company released Horizon Zero Dawn, an open-world action-RPG that was a dramatic departure from the studios' previous work. At D.I.C.E. Europe 2017, Hermen Hulst will be discussing making the dramatic leap from Killzone to Horizon Zero Dawn.

 
 
11:00 - 11:30
Sala 1
 

Speaker

Sigurlina Ingvarsdottir

FIFA Senior Producer
Electronic Arts

Realizing the Full Potential

 A story of how ensuring diversity and inclusion of both creative teams and the cast and content of entertainment franchises isn’t just the right thing to do, it’s right for your game and for your business.

 
 
11:30 - 11:55
Gallery Floor 1/Sala I Foyer
 

Coffee Break

sponsored by Blind Squirrel Games

 
 
11:55 - 12:25
Sala 1
 

Speaker

Raul Rubio Munarriz

CEO and Creative Director
Tequila Works

The Root of Inspiration

Raul Rubio Munarriz, CEO and creative director of Spanish independent game studio Tequila Works, will examine the inner workings of creativity and inspiration. Rubio Munarriz will look at how elements of culture, personal roots and life experience come together to shape not only the creative individual and teams, but help inform the unique, moving experiences they create to connect with global audiences.

 
 
12:25 - 12:55
Sala 1
 

Speaker

Mary DeMarle

Executive Narrative Director
Eidos-Montréal

Digging Deep: Inspiring and Sustaining Collaborative Innovation during Long-term Creative Projects

Designing, writing, and creating narratively-driven, Triple A video games like those in the Deus Ex franchise is an experience comparable to running a marathon with a team: the group efforts must be managed through time� and time can mean several years. So from start to finish, how do you keep people motivated? How do you challenge yourself and others to do more, to push ideas and innovation even further, as exhaustion sets in? Mary DeMarle, Eidos Montreal’s Executive Narrative Director, takes to the D.I.C.E. stage to share personal insights and takeaways from 10 years of writing Deus Ex.

 
 
13:00 - 14:00
Oasis Terrace
 

Lunch

sponsored by the Skolkovo Innovation Center

 
 
14:30 - 15:30
Sala 1
 

Speaker

Brendan "Playerunknown" Greene

Creator Director
Playunknown’s Battlegrounds

Min Kim

Co-Founder
Bonfire Studios

PLAYERUNKNOWN'S BATTLEGROUNDS: Breaking Conventions, Building Community and Approaching Development as a Consumer

In a fireside chat with Min Kim, Brendan Greene aka Playerunknown, will examine how a unique, community first approach towards game-making and defying conventions drives the rapid evolution and growth of Playerunknown’s Battlegrounds. They will discuss the challenges of a truly open development process and how these risks have translated to many rewards for the game and its passionate community.

 
 
15:15 - 15:45
Gallery Floor 1/Sala I Foyer
 

Coffee Break

sponsored by Blind Squirrel Games

 
 
15:30 - 16:30
Sala 1
 

Roundtable Sessions 1

 
 
16:30 - 17:30
Sala 1
 

Roundtable Session 2

 
 
17:30 - 19:30
Oasis Terrace
 

Welcome Drinks





 

9/12/2017

8:00 - 16:00
Sala 1 Foyer
 

D.I.C.E. Summit Registration

 
 
8:30 - 9:45
Gourmet Restaurant
 

Hot Breakfast

 
 
10:00 - 10:15
Sala 1
 

Morning Remarks

Meggan Scavio

President
Academy of Interactive Arts & Sciences

 
 
10:15 - 11:00
Sala 1
 

Morning Conference Opening Keynote

Lidwine Sauer

Director of Insights and Trends
Ubisoft's Strategic Innovation Lab

Navigating the Rapid Currents of Change

We live in a time of accelerated disruption and transformation, where innovations that originate in one industry can very quickly upend many others.  Unexpected events have almost become the norm. Faced with rapid and regular revolution, how do you anticipate the opportunities -- and the risks -- that the future holds? How do you drive forward-thinking change in a creative organization?

 
 
11:00 - 11:30
Sala 1
 

Speaker

Bill Roper

Chief Creative Officer
Improbable

Building Better Worlds: The Next Steps in Online and Open Worldbuilding

Bill Roper will look at the technological and market developments driving the adoption of open worlds, and how, in an increasingly saturated market, developers and publishers can get ahead of the curve.  Roper will share his thoughts on where the technical and creative future of open world games may lie, looking at the technical challenges and design possibilities of persistence, high fidelity, scale, intricacy and higher player counts.

 
 
11:30 - 11:55
Gallery Floor 1/Sala I Foyer
 

Coffee Break

sponsored by Blind Squirrel Games

 
 
11:55 - 12:25
Sala 1
 

Speaker

Mike Bithell

CEO and Founder
Bithell Games

TL:DR - Keeping it Brief

When the audience for games was predominantly cash-strapped teens with ample free time, value could be measured by bigger is better. Gameplay content is wise to the ageing audience but unwise in the scale of that content. Does a parent who connects with Horizon Zero Dawn’s themes of compassion and responsibility have the time to enjoy all its side quests? In this presentation, Mike will talk about the work many devs are doing to make high-value short-duration games, and examine the trend’s successes and challenges.

 
 
12:25 - 12:55
Sala 1
 

Speaker

Hendrik Lesser

Chairman, European Games Developer Federation
CEO and Founder of Remote Control Productions

Funding, Education, Networking, Creativity – How Europe’s Structural Games Support Creates Opportunities and Allows Game Makers to Take Creative Risks

Video games have evolved dramatically over the last decades, and so has their cultural acceptance. Gone are the days when gaming was viewed as a waste of time or even dangerous – today, our industry is widely accepted as a highly popular means of entertainment. This change in perception has led to several European-wide as well as national funding schemes and other initiatives in terms of education and perception which offer lots of opportunities. The talk will give insight into what these schemes have to offer and how their structural support has already enabled a broad variety of highly creative projects that celebrate European diversity and stand out from the crowd.

 
 
13:00 - 14:00
Oasis Terrace
 

Lunch

sponsored by the Skolkovo Innovation Center

 
 
14:30 - 15:30
Sala 1
 

Speakers

Eugene Jarvis

Co-Founder and President
Raw Thrills

Ilari Kuittinen

CEO
Housemarque

Harry Krueger

Game Director
Housemarque

Working With a Legend - The Story of Nex Machina

Gaming legend Eugene Jarvis, Housemarque CEO Ilari Kuittinen and Nex Machina game director, Harry Krueger, discuss how the collaboration between an arcade game pioneer and the Housemarque team led to critical success. This discussion explores how a few drinks (perhaps, many) between Eugene and the Housemarque co-founders and chairman after the 2014 D.I.C.E. Awards began a fruitful partnership. The end result was Housemarque's most critically acclaimed title to date, which some have called the "best twin-stick shooter of all time".

 
 
15:15 - 15:45
Gallery Floor 1/Sala I Foyer
 

Coffee Break

sponsored by Blind Squirrel Games

 
 
15:30 - 16:30
Sala 1
 

Roundtable Session 1

 
 
16:30 - 17:30
Sala 1
 

Roundtable Session 2

 
 
17:30 - 19:30
Bar Oceanus
 

Closing Night Reception