9/10/2017 |
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9:00 - 18:00 Sala 1 Foyer |
D.I.C.E. Summit Registration |
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12:00 - 16:00 |
Tour of Sintra |
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17:00 - 18:30 Oasis Terrace |
Cocktail Reception |
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19:00 - 22:00 Azimut Restaurant |
Opening Night Partysponsored by Sony Interactive Entertainment Europe |
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9/11/2017 |
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8:00 - 17:30 Sala 1 Foyer |
D.I.C.E. Summit Registration |
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8:30 - 9:15 Gourmet Restaurant |
Hot Breakfast |
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10:00 - 10:15 Sala 1 |
Welcome RemarksMeggan ScavioPresident |
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10:15 - 11:00 Sala 1 |
Morning Conference Opening KeynoteHermen HulstManaging Director and Co-Founder Guerrilla Journey from Killzone to Horizon The company is known for the critically acclaimed first-person shooter series Killzone. In 2017, the company released Horizon Zero Dawn, an open-world action-RPG that was a dramatic departure from the studios' previous work. At D.I.C.E. Europe 2017, Hermen Hulst will be discussing making the dramatic leap from Killzone to Horizon Zero Dawn. |
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11:00 - 11:30 Sala 1 |
SpeakerSigurlina IngvarsdottirFIFA Senior Producer Realizing the Full Potential A story of how ensuring diversity and inclusion of both creative teams and the cast and content of entertainment franchises isn’t just the right thing to do, it’s right for your game and for your business. |
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11:30 - 11:55 Gallery Floor 1/Sala I Foyer |
Coffee Breaksponsored by Blind Squirrel Games |
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11:55 - 12:25 Sala 1 |
SpeakerRaul Rubio MunarrizCEO and Creative Director The Root of Inspiration Raul Rubio Munarriz, CEO and creative director of Spanish independent game studio Tequila Works, will examine the inner workings of creativity and inspiration. Rubio Munarriz will look at how elements of culture, personal roots and life experience come together to shape not only the creative individual and teams, but help inform the unique, moving experiences they create to connect with global audiences. |
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12:25 - 12:55 Sala 1 |
SpeakerMary DeMarleExecutive Narrative Director Digging Deep: Inspiring and Sustaining Collaborative Innovation during Long-term Creative Projects Designing, writing, and creating narratively-driven, Triple A video games like those in the Deus Ex franchise is an experience comparable to running a marathon with a team: the group efforts must be managed through time� and time can mean several years. So from start to finish, how do you keep people motivated? How do you challenge yourself and others to do more, to push ideas and innovation even further, as exhaustion sets in? Mary DeMarle, Eidos Montreal’s Executive Narrative Director, takes to the D.I.C.E. stage to share personal insights and takeaways from 10 years of writing Deus Ex. |
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13:00 - 14:00 Oasis Terrace |
Lunchsponsored by the Skolkovo Innovation Center |
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14:30 - 15:30 Sala 1 |
SpeakerBrendan "Playerunknown" GreeneCreator Director Min KimCo-Founder PLAYERUNKNOWN'S BATTLEGROUNDS: Breaking Conventions, Building Community and Approaching Development as a Consumer In a fireside chat with Min Kim, Brendan Greene aka Playerunknown, will examine how a unique, community first approach towards game-making and defying conventions drives the rapid evolution and growth of Playerunknown’s Battlegrounds. They will discuss the challenges of a truly open development process and how these risks have translated to many rewards for the game and its passionate community. |
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15:15 - 15:45 Gallery Floor 1/Sala I Foyer |
Coffee Breaksponsored by Blind Squirrel Games |
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15:30 - 16:30 Sala 1 |
Roundtable Sessions 1 |
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16:30 - 17:30 Sala 1 |
Roundtable Session 2 |
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17:30 - 19:30 Oasis Terrace |
Welcome Drinks |
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9/12/2017 |
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8:00 - 16:00 Sala 1 Foyer |
D.I.C.E. Summit Registration |
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8:30 - 9:45 Gourmet Restaurant |
Hot Breakfast |
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10:00 - 10:15 Sala 1 |
Morning RemarksMeggan ScavioPresident |
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10:15 - 11:00 Sala 1 |
Morning Conference Opening KeynoteLidwine SauerDirector of Insights and Trends Navigating the Rapid Currents of Change We live in a time of accelerated disruption and transformation, where innovations that originate in one industry can very quickly upend many others. Unexpected events have almost become the norm. Faced with rapid and regular revolution, how do you anticipate the opportunities -- and the risks -- that the future holds? How do you drive forward-thinking change in a creative organization? |
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11:00 - 11:30 Sala 1 |
SpeakerBill RoperChief Creative Officer Building Better Worlds: The Next Steps in Online and Open Worldbuilding Bill Roper will look at the technological and market developments driving the adoption of open worlds, and how, in an increasingly saturated market, developers and publishers can get ahead of the curve. Roper will share his thoughts on where the technical and creative future of open world games may lie, looking at the technical challenges and design possibilities of persistence, high fidelity, scale, intricacy and higher player counts. |
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11:30 - 11:55 Gallery Floor 1/Sala I Foyer |
Coffee Breaksponsored by Blind Squirrel Games |
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11:55 - 12:25 Sala 1 |
SpeakerMike BithellCEO and Founder TL:DR - Keeping it Brief When the audience for games was predominantly cash-strapped teens with ample free time, value could be measured by bigger is better. Gameplay content is wise to the ageing audience but unwise in the scale of that content. Does a parent who connects with Horizon Zero Dawn’s themes of compassion and responsibility have the time to enjoy all its side quests? In this presentation, Mike will talk about the work many devs are doing to make high-value short-duration games, and examine the trend’s successes and challenges. |
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12:25 - 12:55 Sala 1 |
SpeakerHendrik LesserChairman, European Games Developer Federation Funding, Education, Networking, Creativity – How Europe’s Structural Games Support Creates Opportunities and Allows Game Makers to Take Creative Risks Video games have evolved dramatically over the last decades, and so has their cultural acceptance. Gone are the days when gaming was viewed as a waste of time or even dangerous – today, our industry is widely accepted as a highly popular means of entertainment. This change in perception has led to several European-wide as well as national funding schemes and other initiatives in terms of education and perception which offer lots of opportunities. The talk will give insight into what these schemes have to offer and how their structural support has already enabled a broad variety of highly creative projects that celebrate European diversity and stand out from the crowd. |
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13:00 - 14:00 Oasis Terrace |
Lunchsponsored by the Skolkovo Innovation Center |
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14:30 - 15:30 Sala 1 |
SpeakersEugene JarvisCo-Founder and President Ilari KuittinenCEO Harry KruegerGame Director Working With a Legend - The Story of Nex Machina Gaming legend Eugene Jarvis, Housemarque CEO Ilari Kuittinen and Nex Machina game director, Harry Krueger, discuss how the collaboration between an arcade game pioneer and the Housemarque team led to critical success. This discussion explores how a few drinks (perhaps, many) between Eugene and the Housemarque co-founders and chairman after the 2014 D.I.C.E. Awards began a fruitful partnership. The end result was Housemarque's most critically acclaimed title to date, which some have called the "best twin-stick shooter of all time". |
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15:15 - 15:45 Gallery Floor 1/Sala I Foyer |
Coffee Breaksponsored by Blind Squirrel Games |
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15:30 - 16:30 Sala 1 |
Roundtable Session 1 |
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16:30 - 17:30 Sala 1 |
Roundtable Session 2 |
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17:30 - 19:30 Bar Oceanus |
Closing Night Reception |